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游戏” — 40 results

Shopping · Search Volume (Million): 12 MillionGame · Search Volume (Million): 11 MillionSocial · Search Volume (Million): 9 MillionVideo · Search Volume (Million): 8.5 MillionMusic · Search Volume (Million): 7 Million
StatisticsApps & Mobile
行业估算 / 基于公开数据2026-06-07
Run Race 3D · Downloads (100M): 6.2 100MBridge Race · Downloads (100M): 5.8 100MCount Masters · Downloads (100M): 5.5 100MGoing Balls · Downloads (100M): 5.3 100MStack Color · Downloads (100M): 5.1 100MBuild a Queen · Downloads (100M): 4.8 100MPull the Pin · Downloads (100M): 4.5 100MASMR Slicing · Downloads (100M): 4.3 100MFun Race 3D · Downloads (100M): 4.1 100MTangle Master 3D · Downloads (100M): 3.9 100M
StatisticsGames Global
Sensor Tower / 行业估算2026-05-22
2024 China Casual Games Going Global Report: Status, Drivers, Challenges and Recommendations
ReportsGames Global

The report analyzes that in 2024, China's casual and hyper-casual game overseas revenue reached about $8.5 billion, with growth slowing to 12%, facing challenges like homogenization and rising user acquisition costs, recommending breakout through innovative gameplay and localization.

2026-05-21
2024 Casual Game Revenue Structure Comparison (US, China, Japan)
InfographicsGames Global

Based on industry data, compares IAP and advertising revenue shares in US, China, and Japan casual game markets, offering monetization strategy insights for overseas expansion.

2026-05-23
2025 In-Depth Analysis of Chinese Casual & Hyper-Casual Games Going Global: Status, Drivers, Challenges, and Recommendations
ReportsGames Global

Based on public data and industry estimates, this report outlines the current status of Chinese casual & hyper-casual game overseas expansion, analyzes key drivers (ad monetization, TikTok ecosystem, emerging market penetration), highlights major challenges (rising UA costs, platform policy volatility, gameplay homogenization), and offers practical recommendations on differentiation, hybrid monetization, and localized operations.

2026-07-23
2024 Revenue Distribution of Chinese Overseas Enterprises by Market and Sector (Stacked)
InfographicsRankings & Insights

This infographic compares the revenue share of Chinese overseas enterprises across five key markets (Southeast Asia, Europe, North America, Latin America, Middle East) and five sectors (E-commerce, Gaming, Social, Tools, Others).

2026-06-28
2023 Revenue Distribution of Chinese Overseas Enterprises: E-commerce and Gaming Lead
InfographicsRankings & Insights

In 2023, Chinese overseas enterprises generated the highest revenue shares in Southeast Asia, North America, and Europe, led by e-commerce and gaming sectors.

2026-06-20
Download Distribution of Chinese Overseas Apps in Top 5 Markets, Q1 2024
InfographicsApps & Mobile

In Q1 2024, Chinese overseas apps totaled 1.25 billion downloads across the US, India, Indonesia, Brazil, and Japan, with games dominating and social apps surging in India.

2026-06-02
2018 · Revenue of Chinese Overseas Apps (USD Bn): 80 USD Bn2019 · Revenue of Chinese Overseas Apps (USD Bn): 95 USD Bn2020 · Revenue of Chinese Overseas Apps (USD Bn): 120 USD Bn2021 · Revenue of Chinese Overseas Apps (USD Bn): 180 USD Bn2022 · Revenue of Chinese Overseas Apps (USD Bn): 200 USD Bn2023 · Revenue of Chinese Overseas Apps (USD Bn): 213 USD Bn
StatisticsApps & Mobile
Sensor Tower / Data.ai 估算2026-05-24
2020 · Overseas Market Size (USD Billion): 10 USD Billion2021 · Overseas Market Size (USD Billion): 12 USD Billion2022 · Overseas Market Size (USD Billion): 11 USD Billion2023 · Overseas Market Size (USD Billion): 13 USD Billion2024 · Overseas Market Size (USD Billion): 15 USD Billion
StatisticsGames Global
行业估算 / App Annie, Sensor Tower, 伽马数据2026-05-20
North America: 35 % (35%)Europe: 25 % (25%)Southeast Asia: 20 % (20%)Japan & South Korea: 10 % (10%)Latin America: 5 % (5%)Other Regions: 5 % (5%)
StatisticsGames Global
Sensor Tower / 行业估算2026-05-19
2019 · Global Downloads (100M): 80 100M downloads2020 · Global Downloads (100M): 95 100M downloads2021 · Global Downloads (100M): 110 100M downloads2022 · Global Downloads (100M): 125 100M downloads2023 · Global Downloads (100M): 140 100M downloads2024 · Global Downloads (100M): 160 100M downloads
StatisticsGames Global
行业估算(基于Data.ai / Sensor Tower数据推算)2026-05-18
2024 China Mobile Games Overseas: Download Structure Comparison by Genre Across Five Key Markets
InfographicsGames Global

Based on publicly available data estimates, the download distribution by genre for Chinese mobile games overseas in 2024 shows significant differences across Southeast Asia, North America, Europe, Japan & Korea, and Latin America: strategy leads in Southeast Asia, RPG dominates in Japan & Korea, while casual games have higher shares in North America and Europe.

2026-05-17
Genshin Impact · Overseas Revenue (USD million): 1,800 USD millionPUBG Mobile · Overseas Revenue (USD million): 1,500 USD millionHonkai: Star Rail · Overseas Revenue (USD million): 1,200 USD millionRise of Kingdoms · Overseas Revenue (USD million): 900 USD millionCall of Duty: Mobile · Overseas Revenue (USD million): 850 USD millionDream Home · Overseas Revenue (USD million): 700 USD millionMobile Legends: Bang Bang · Overseas Revenue (USD million): 650 USD millionLords Mobile · Overseas Revenue (USD million): 600 USD millionArknights · Overseas Revenue (USD million): 550 USD millionBlack Myth: Wukong (Mobile) · Overseas Revenue (USD million): 500 USD million
StatisticsGames Global
行业估算 / Industry Estimates2026-05-16
2024 In-Depth Analysis of China's Mobile Game Going Global: Status, Drivers, Challenges and Recommendations
ReportsGames Global

Based on public data and industry estimates, this report analyzes the market size, key drivers, core challenges of Chinese mobile game going global in 2024, and provides recommendations.

2026-05-15
North America: 30 % (30%)Europe: 25 % (25%)Southeast Asia: 20 % (20%)Japan & South Korea: 15 % (15%)Others: 10 % (10%)
StatisticsGames Global
Sensor Tower / 行业估算2026-05-13
2019 · Revenue of Chinese Mobile Games Overseas (Billion USD): 115 Billion USD2020 · Revenue of Chinese Mobile Games Overseas (Billion USD): 155 Billion USD2021 · Revenue of Chinese Mobile Games Overseas (Billion USD): 180 Billion USD2022 · Revenue of Chinese Mobile Games Overseas (Billion USD): 170 Billion USD2023 · Revenue of Chinese Mobile Games Overseas (Billion USD): 165 Billion USD2024 · Revenue of Chinese Mobile Games Overseas (Billion USD): 180 Billion USD
StatisticsGames Global
行业估算 / Industry Estimate2026-05-12
Chinese Game Going Global: 2024 Localization Cost Breakdown in 4 Key Markets
InfographicsGames Global

A stacked bar chart comparing localization cost breakdowns in the US, Japan, Korea, and Southeast Asia, highlighting market-specific strategies.

2026-05-11
2020 · China Game Overseas Revenue (billion USD): 154.5 billion USD2021 · China Game Overseas Revenue (billion USD): 180.1 billion USD2022 · China Game Overseas Revenue (billion USD): 173.5 billion USD2023 · China Game Overseas Revenue (billion USD): 163.7 billion USD2024 · China Game Overseas Revenue (billion USD): 185 billion USD
StatisticsGames Global
伽马数据 / 中国音数协游戏工委2026-05-09
United States: 32 % (32%)Japan: 18 % (18%)Southeast Asia: 15 % (15%)Europe: 12 % (12%)South Korea: 7 % (7%)Others: 16 % (16%)
StatisticsGames Global
行业估算 / 游戏产业报告2026-05-08
2018 · Overseas Revenue (USD B): 95.1 USD B2019 · Overseas Revenue (USD B): 111.6 USD B2020 · Overseas Revenue (USD B): 154.5 USD B2021 · Overseas Revenue (USD B): 180.1 USD B2022 · Overseas Revenue (USD B): 173.5 USD B2023 · Overseas Revenue (USD B): 163.7 USD B
StatisticsGames Global
伽马数据 / 中国游戏产业报告2026-05-07
2023 Q3 Chinese Mobile Games Overseas: Southeast Asia Leads Downloads, Middle East Offers High ARPU
InfographicsGames Global

Based on Sensor Tower and Newzoo data, in Q3 2023, Chinese mobile games showed differentiated performance across Southeast Asia, Latin America, Middle East, Russia, and India: Southeast Asia led in downloads, Middle East led in revenue ARPU, and Latin America grew rapidly.

2026-05-06
miHoYo · 2024 Revenue (Million USD): 150 Million USDTencent · 2024 Revenue (Million USD): 120 Million USDNetEase · 2024 Revenue (Million USD): 100 Million USDLilith · 2024 Revenue (Million USD): 80 Million USDMoonton · 2024 Revenue (Million USD): 70 Million USDIGG · 2024 Revenue (Million USD): 60 Million USDYotta · 2024 Revenue (Million USD): 50 Million USDShell · 2024 Revenue (Million USD): 40 Million USDDianDian · 2024 Revenue (Million USD): 35 Million USD37Games · 2024 Revenue (Million USD): 30 Million USD
StatisticsGames Global
行业估算2026-05-05
2021 · Overseas Revenue (100M USD): 180.13 100M USD2022 · Overseas Revenue (100M USD): 173.46 100M USD2023 · Overseas Revenue (100M USD): 163.66 100M USD
StatisticsGames Global
伽马数据/游戏产业报告2026-05-04
Asia-Pacific: 41.3 % (41%)North America: 25.2 % (25%)Europe: 19.7 % (20%)Latin America: 7.8 % (8%)Middle East & Africa: 6 % (6%)
StatisticsGames Global
行业估算2026-05-03
2018 · Revenue (USD Billion): 10 USD Billion2019 · Revenue (USD Billion): 15 USD Billion2020 · Revenue (USD Billion): 20 USD Billion2021 · Revenue (USD Billion): 25 USD Billion2022 · Revenue (USD Billion): 30 USD Billion2023 · Revenue (USD Billion): 35 USD Billion
StatisticsGames Global
Sensor Tower / App Annie / 行业估算2026-05-02
Quarterly Revenue Distribution of Chinese SLG Games Overseas (2024)
InfographicsGames Global

In 2024, revenue from Chinese SLG strategy games overseas continued to grow, with the US market contributing the largest share but slightly declining, while Japan and South Korea steadily increased.

2026-05-01
Rise of Kingdoms · 2023 Overseas Revenue: 1,200 Million USDLords Mobile · 2023 Overseas Revenue: 800 Million USDState of Survival · 2023 Overseas Revenue: 600 Million USDPuzzles & Survival · 2023 Overseas Revenue: 500 Million USDKing of Avalon · 2023 Overseas Revenue: 400 Million USD
StatisticsGames Global
行业估算 / Sensor Tower & App Annie2026-04-30
2024 In-Depth Analysis Report: Chinese SLG & Strategy Games Going Global
ReportsGames Global

Based on public data and industry estimates, this report provides an objective analysis of the current status, drivers, challenges, and recommendations for Chinese SLG/strategy games going global in 2024.

2026-04-29
2020 · Revenue (USD Billion): 30 USD Billion2021 · Revenue (USD Billion): 45 USD Billion2022 · Revenue (USD Billion): 50 USD Billion2023 · Revenue (USD Billion): 55 USD Billion2024 · Revenue (USD Billion): 60 USD Billion
StatisticsGames Global
行业估算 / 伽马数据2026-04-28
Games: 35 % (35%)Cross-border E-commerce: 30 % (30%)Social Entertainment: 20 % (20%)Utility Apps: 10 % (10%)Others: 5 % (5%)
StatisticsCountry & Regional Markets
行业估算2026-04-27
North America: 35 % (35%)Europe: 25 % (25%)Southeast Asia: 15 % (15%)Japan & South Korea: 10 % (10%)Middle East: 10 % (10%)Others: 5 % (5%)
StatisticsGames Global
行业估算/Sensor Tower2026-04-27
2019 · Revenue (USD Billion): 50 USD Billion2020 · Revenue (USD Billion): 60 USD Billion2021 · Revenue (USD Billion): 80 USD Billion2022 · Revenue (USD Billion): 95 USD Billion2023 · Revenue (USD Billion): 110 USD Billion2024 · Revenue (USD Billion): 125 USD Billion
StatisticsGames Global
行业估算 / 公开数据综合2026-04-26
2024 Game User Acquisition Channel Mix by Key Markets
InfographicsGames Global

This infographic compares the user acquisition channel mix across four key game markets (US, Japan, South Korea, and Southeast Asia), highlighting how spending on Facebook, Google, TikTok, and other channels varies by region.

2026-04-25
Genshin Impact · Spending (Million USD): 50 Million USDPUBG Mobile · Spending (Million USD): 45 Million USDRise of Kingdoms · Spending (Million USD): 35 Million USDLast Fortress · Spending (Million USD): 30 Million USDAFK Arena · Spending (Million USD): 25 Million USDMobile Legends · Spending (Million USD): 22 Million USDClash of Kings · Spending (Million USD): 20 Million USDAge of Empires Mobile · Spending (Million USD): 18 Million USDState of Survival · Spending (Million USD): 15 Million USDArena of Valor · Spending (Million USD): 12 Million USD
StatisticsGames Global
行业估算2026-04-24
2024 In-Depth Analysis of User Acquisition for Chinese Mobile Games Going Global: Status, Drivers, Challenges, and Recommendations
ReportsGames Global

This report provides an in-depth analysis of the current state of user acquisition for Chinese mobile games in overseas markets in 2024, covering key drivers, challenges, and actionable recommendations to inform data-driven strategies for going global.

2026-04-23
2019 · China Game Global UA Spending (USD Billion): 32 Billion USD2020 · China Game Global UA Spending (USD Billion): 45 Billion USD2021 · China Game Global UA Spending (USD Billion): 52 Billion USD2022 · China Game Global UA Spending (USD Billion): 48 Billion USD2023 · China Game Global UA Spending (USD Billion): 44 Billion USD
StatisticsGames Global
行业估算2026-04-22
North America: 30 % (30%)Europe: 25 % (25%)Southeast Asia: 20 % (20%)Japan & Korea: 10 % (10%)MENA: 10 % (10%)Others: 5 % (5%)
StatisticsGames Global
行业估算2026-04-21
2023 Industry Distribution of Chinese Enterprises in Four Middle East Countries
InfographicsCountry & Regional Markets

This infographic compares the number and industry composition (e-commerce, gaming, fintech, etc.) of Chinese enterprises in Saudi Arabia, UAE, Egypt, and Turkey, highlighting regional differences and opportunities in the Middle East.

2026-04-20
2019 · UA Spending (USD Billion): 12 USD Billion2020 · UA Spending (USD Billion): 15 USD Billion2021 · UA Spending (USD Billion): 21 USD Billion2022 · UA Spending (USD Billion): 26 USD Billion2023 · UA Spending (USD Billion): 31 USD Billion2024 · UA Spending (USD Billion): 35 USD Billion
StatisticsGames Global
行业估算 / App Growing2026-04-20