91
InfographicsGames Global·2026-04-25

2024 Game User Acquisition Channel Mix by Key Markets

This infographic compares the user acquisition channel mix across four key game markets (US, Japan, South Korea, and Southeast Asia), highlighting how spending on Facebook, Google, TikTok, and other channels varies by region.

2024 Game User Acquisition Channel Mix by Key Markets

Introduction

The global game user acquisition market shows significant divergence due to regional culture, user habits, and channel ecosystems. Based on 2024 public data and industry estimates, this infographic compares the UA channel spending structure across the US, Japan, South Korea, and Southeast Asia, providing strategic insights for game developers expanding overseas.

US Market: Dual Giants Dominate, TikTok Rises

In the US, Facebook and Google together control about 65% of UA spend, with Google Ads leading at 35% (search + YouTube) and Facebook (including Instagram) at 30%. TikTok, with high engagement and young demographics, captures 20%, while the remaining 15% goes to Apple Search Ads, Snapchat, and others.

Japan Market: Strong Local Channels, Google Leads

Japan's landscape is unique: Google leads at 30%, but Facebook only reaches 15%. TikTok lags at 10% due to localization challenges. “Other channels” account for a massive 45%, mainly Yahoo! JAPAN, LINE, and Twitter. This reflects Japanese users' preference for domestic ad ecosystems.

South Korea Market: Google Dominates, Kakao Essential

In South Korea, Google takes 40%, far ahead of Facebook at 10% and TikTok at 5%. “Other channels” claim 45%, led by KakaoTalk and Naver. Heavy reliance on local social and search platforms forces overseas advertisers to prioritize localized campaigns.

Southeast Asia Market: Facebook Leads, TikTok Surges

In Southeast Asia (represented by Indonesia, Thailand, Vietnam), Facebook dominates at 40%, TikTok follows at 25%, Google at 20%, and others (e.g., local influencer marketing, LINE) at 15%. The region's young demographics and rapid mobile penetration fuel TikTok's explosive growth.

Conclusion

Game UA strategies must adapt to each market: US requires balancing Facebook/Google with TikTok; Japan and Korea demand strong local channel partnerships; Southeast Asia can leverage Facebook and TikTok for scale. Optimizing the channel mix boosts ROAS significantly.

Source: 行业估算. Data is compiled from public sources such as UN Comtrade and industry estimates, for research reference only and not investment advice.

Related content

2024 Casual Game Revenue Structure Comparison (US, China, Japan)
InfographicsGames Global

Based on industry data, compares IAP and advertising revenue shares in US, China, and Japan casual game markets, offering monetization strategy insights for overseas expansion.

2026-05-23
Run Race 3D · Downloads (100M): 6.2 100MBridge Race · Downloads (100M): 5.8 100MCount Masters · Downloads (100M): 5.5 100MGoing Balls · Downloads (100M): 5.3 100MStack Color · Downloads (100M): 5.1 100MBuild a Queen · Downloads (100M): 4.8 100MPull the Pin · Downloads (100M): 4.5 100MASMR Slicing · Downloads (100M): 4.3 100MFun Race 3D · Downloads (100M): 4.1 100MTangle Master 3D · Downloads (100M): 3.9 100M
StatisticsGames Global
Sensor Tower / 行业估算2026-05-22
2024 China Casual Games Going Global Report: Status, Drivers, Challenges and Recommendations
ReportsGames Global

The report analyzes that in 2024, China's casual and hyper-casual game overseas revenue reached about $8.5 billion, with growth slowing to 12%, facing challenges like homogenization and rising user acquisition costs, recommending breakout through innovative gameplay and localization.

2026-05-21
2025 In-Depth Analysis of Chinese Casual & Hyper-Casual Games Going Global: Status, Drivers, Challenges, and Recommendations
ReportsGames Global

Based on public data and industry estimates, this report outlines the current status of Chinese casual & hyper-casual game overseas expansion, analyzes key drivers (ad monetization, TikTok ecosystem, emerging market penetration), highlights major challenges (rising UA costs, platform policy volatility, gameplay homogenization), and offers practical recommendations on differentiation, hybrid monetization, and localized operations.

2026-07-23