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StatisticsGames Global·2026-04-24

Top 10 Chinese Mobile Games by Overseas UA Spending in Q3 2024

In Q3 2024, Genshin Impact, PUBG Mobile, and Rise of Kingdoms ranked top 3 among Chinese mobile games by overseas user acquisition spending.

012.52537.550Genshin …PUBG Mob…Rise of …Last For…AFK Aren…Mobile L…Clash of…Age of E…State of…Arena of…Genshin Impact · Spending (Million USD): 50 Million USDPUBG Mobile · Spending (Million USD): 45 Million USDRise of Kingdoms · Spending (Million USD): 35 Million USDLast Fortress · Spending (Million USD): 30 Million USDAFK Arena · Spending (Million USD): 25 Million USDMobile Legends · Spending (Million USD): 22 Million USDClash of Kings · Spending (Million USD): 20 Million USDAge of Empires Mobile · Spending (Million USD): 18 Million USDState of Survival · Spending (Million USD): 15 Million USDArena of Valor · Spending (Million USD): 12 Million USDMillion USD
Source: 行业估算 · 2024

Market Overview

In Q3 2024, the overseas UA (user acquisition) spending market for Chinese mobile games remained active. According to industry estimates, the top 10 games spent over $250 million in total, up 8% quarter-over-quarter, reflecting increased investment in overseas customer acquisition.

Top 10 Highlights

  • #1: Genshin Impact (~$50M), leading the ranking due to high ARPU and global influence.
  • #2: PUBG Mobile (~$45M), with UA concentrated in Southeast Asia and Latin America.
  • #3: Rise of Kingdoms (~$35M), a benchmark for SLG user acquisition.
  • #4: Last Fortress (~$30M), the post-apocalyptic theme continues to attract spending.
  • #5: AFK Arena (~$25M), idle RPG maintains strong UA investment.
  • #6: Mobile Legends (~$22M), MOBA with robust UA in Southeast Asia.
  • #7: Clash of Kings (~$20M), veteran SLG still active.
  • #8: Age of Empires Mobile (~$18M), new title saw UA spike.
  • #9: State of Survival (~$15M), strategy game with steady UA.
  • #10: Arena of Valor (~$12M), expanding into new markets.

Trend Analysis

  • Primary UA channels remain Google Ads and Meta, together accounting for over 70% of spending.
  • Video ad creatives share rose to 65%, with rewarded video and playable ads becoming popular formats.
  • Spending leaders are still dominated by top-tier developers and mature products, but new games use UA to quickly acquire users.
Source: 行业估算. Data is compiled from public sources such as UN Comtrade and industry estimates, for research reference only and not investment advice.

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