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StatisticsGames Global·2026-04-21

Global Game UA Regional Distribution 2024: North America and Europe Account for Over Half

In 2024, North America and Europe together account for over 55% of global game user acquisition spend, with Southeast Asia ranking third at 20%, and emerging markets showing notable growth.

North America: 30 % (30%)Europe: 25 % (25%)Southeast Asia: 20 % (20%)Japan & Korea: 10 % (10%)MENA: 10 % (10%)Others: 5 % (5%)
North AmericaEuropeSoutheast AsiaJapan & KoreaMENAOthers
Source: 行业估算 · 2024

Global Game UA Regional Distribution Overview

With intensifying global competition, Chinese game companies going overseas are increasingly diversifying their regional user acquisition strategies. According to industry estimates, total global game UA spending in 2024 is about $30 billion, with clear variations across regions.

Regional Share Breakdown

  • North America: 30% – The largest market with high user purchasing power, but cost per install (CPI) remains high.
  • Europe: 25% – Mature market led by the US, Germany, UK, and France, with strong demand for high-quality games.
  • Southeast Asia: 20% – One of the fastest-growing regions; Indonesia, Thailand, and Vietnam are key contributors; CPI is relatively low.
  • Japan & South Korea: 10% – High ARPU markets but with significant localization barriers and intense UA competition.
  • Middle East & North Africa: 10% – Emerging market; countries like Saudi Arabia and UAE show strong willingness to pay, but cultural adaptation is crucial.
  • Other Regions: 5% – Including Latin America, India, Oceania, etc., smaller overall but with growth potential.

Trends & Insights

  • North America and Europe remain the primary battlefields, accounting for 55% combined, but rising CPI demands more precise targeting.
  • Southeast Asia attracts many Chinese developers with low CPI, though CPI has seen a slight increase in 2024.
  • The Middle East requires tailored creatives due to religious and cultural factors, but offers attractive returns.
  • Japan and South Korea, despite smaller volume, have the highest ARPU globally, suitable for mid-to-heavy games.
Data source: Based on industry reports and expert interviews; for trend reference only.
Source: 行业估算. Data is compiled from public sources such as UN Comtrade and industry estimates, for research reference only and not investment advice.

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