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StatisticsGames Global·2026-04-20

China Game Overseas User Acquisition Spending Trends 2019-2024

Over the past 6 years, China's game overseas user acquisition spending has grown from about $12bn to $35bn, with a CAGR of approximately 24%.

012.52537.5502019202020212022202320242019 · UA Spending (USD Billion): 12 USD Billion2020 · UA Spending (USD Billion): 15 USD Billion2021 · UA Spending (USD Billion): 21 USD Billion2022 · UA Spending (USD Billion): 26 USD Billion2023 · UA Spending (USD Billion): 31 USD Billion2024 · UA Spending (USD Billion): 35 USD BillionUSD Billion
Source: 行业估算 / App Growing · 2024

Market Overview

  • Over the past six years, Chinese game companies have continued to increase overseas user acquisition spending to capture a broader user base.
  • According to industry estimates, total spending on overseas user acquisition by Chinese games was about $12 billion in 2019, rising to approximately $35 billion by 2024, with a compound annual growth rate (CAGR) of about 24%.
  • This growth reflects the deepening globalization strategy of Chinese games and the increasing demand for high-quality games in overseas markets.

Annual Changes

  • 2019: The initial stage, relying mainly on traditional channels and limited platform ads, with spending of about $12 billion.
  • 2020: The pandemic drove a surge in online entertainment demand, pushing UA spending up to $15 billion, a 25% year-on-year increase.
  • 2021: The global mobile game market boomed; Chinese overseas games like Genshin Impact intensified UA competition, with spending reaching $21 billion.
  • 2022: Affected by economic downturn and privacy policies (IDFA), growth slowed to $26 billion, up 24% YoY.
  • 2023: Recovery resumed, with emerging markets (Latin America, Southeast Asia) contributing incremental growth, spending $31 billion.
  • 2024: Projected spending of $35 billion, with a clear head effect and cost pressure on small and medium-sized developers.

Overall, the trend shows rising UA costs, but users' willingness to pay has also increased, making ROI still attractive.

Source: 行业估算 / App Growing. Data is compiled from public sources such as UN Comtrade and industry estimates, for research reference only and not investment advice.

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