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StatisticsGames Global·2026-05-07

Trend of Chinese Game Overseas Revenue in the Last 6 Years (2018-2023)

Based on Gamma Data, revenue from Chinese self-developed games overseas grew steadily from 2018 to 2021, then declined in 2022-2023 due to intensified global competition and localization challenges.

0501001502002018201920202021202220232018 · Overseas Revenue (USD B): 95.1 USD B2019 · Overseas Revenue (USD B): 111.6 USD B2020 · Overseas Revenue (USD B): 154.5 USD B2021 · Overseas Revenue (USD B): 180.1 USD B2022 · Overseas Revenue (USD B): 173.5 USD B2023 · Overseas Revenue (USD B): 163.7 USD BUSD B
Source: 伽马数据 / 中国游戏产业报告 · 2024

Overall Trend

The overseas revenue of Chinese game exports over the past six years (2018-2023) shows an inverted V-shaped pattern. According to Gamma Data and the China Game Industry Report, overseas revenue was approximately $9.51 billion in 2018, climbing steadily to a peak of $18.01 billion in 2021. It then declined to $17.35 billion in 2022 and further to $16.37 billion in 2023, a year-on-year decrease of 5.6%.

Stage Characteristics

  • 2018-2019: Revenue grew from $9.51B to $11.1B, an increase of about 16.8%, driven by breakout genres like SLG and battle royale in Western markets.
  • 2020: Pandemic tailwinds pushed revenue to $15.45B, surging 39.2% YoY, boosted by blockbusters such as Genshin Impact (open-world, anime style).
  • 2021: The peak at $18.01B saw slower growth of 16.6%, with rising user acquisition costs and market saturation.
  • 2022-2023: Two consecutive years of decline due to global macroeconomic headwinds, privacy policy changes (e.g., IDFA), higher localization barriers, and intensifying competition in emerging markets (Southeast Asia, Latin America).

Localization & Publishing Insights

  • Language & Culture: Beyond English, deep localization (Arabic, Japanese, Korean) is critical for markets like Japan, Korea, and the Middle East.
  • Compliance: GDPR in Europe, Korea's Game Industry Promotion Act, and other regulations require legal localization.
  • Channels: Besides Google Play and App Store, consider third-party stores (Huawei AppGallery, Xiaomi GetApps) and partnerships with local publishers.
  • Long-term Operations: Shift from heavy UA to content + community models to improve retention and LTV.

Source: Gamma Data, China Game Industry Report. 2023 figures are preliminary.

Source: 伽马数据 / 中国游戏产业报告. Data is compiled from public sources such as UN Comtrade and industry estimates, for research reference only and not investment advice.

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