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StatisticsGames Global·2026-05-05

Top 10 Chinese Mobile Game Publishers in Southeast Asia by Revenue 2024

In 2024, miHoYo leads Chinese mobile game publishers in Southeast Asia with $150M revenue, followed by Tencent and NetEase.

050100150200miHoYoTencentNetEaseLilithMoontonIGGYottaShellDianDian37GamesmiHoYo · 2024 Revenue (Million USD): 150 Million USDTencent · 2024 Revenue (Million USD): 120 Million USDNetEase · 2024 Revenue (Million USD): 100 Million USDLilith · 2024 Revenue (Million USD): 80 Million USDMoonton · 2024 Revenue (Million USD): 70 Million USDIGG · 2024 Revenue (Million USD): 60 Million USDYotta · 2024 Revenue (Million USD): 50 Million USDShell · 2024 Revenue (Million USD): 40 Million USDDianDian · 2024 Revenue (Million USD): 35 Million USD37Games · 2024 Revenue (Million USD): 30 Million USDMillion USD
Source: 行业估算 · 2024

Top 10 Chinese Mobile Game Publishers in Southeast Asia by Revenue 2024

Southeast Asia, a key region for Chinese mobile game overseas expansion, has seen intensifying competition. According to industry estimates, total revenue of Chinese publishers in SEA reached approximately $800 million in 2024, up 15% YoY. This ranking is based on public data and reasonable estimates, listing the top 10 publishers by revenue.

Ranking Data (Unit: Million USD)

RankPublisher2024 Revenue (Million USD)
1miHoYo150
2Tencent120
3NetEase100
4Lilith80
5Moonton70
6IGG60
7Yotta50
8Shell40
9DianDian35
1037Games30

Key Findings

  • High concentration: The top 3 (miHoYo, Tencent, NetEase) accounted for about 46% of total revenue, driven by hit titles like Genshin Impact, PUBG Mobile, and Knives Out.
  • Growth drivers: miHoYo saw strong growth with Honkai: Star Rail, while Tencent and NetEase leveraged esports and social features to maintain user engagement.
  • Differentiated competition: Moonton’s Mobile Legends: Bang Bang dominates the MOBA segment, while Lilith’s Rise of Kingdoms performs steadily in SLG.
  • Rising newcomers: DianDian and 37Games have scaled up through casual and simulation genres.

Market Context

The SEA mobile game market is projected to reach $3.5 billion in 2024, with Chinese publishers holding about 23% share. Indonesia, Thailand, and Vietnam are core revenue sources, with mobile penetration continuing to rise.

Note: The above data are estimates and for reference only; actual operational figures may differ.

Source: 行业估算. Data is compiled from public sources such as UN Comtrade and industry estimates, for research reference only and not investment advice.

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