91

📊 Statistics

24 items across 13 going-global columns

Run Race 3D · Downloads (100M): 6.2 100MBridge Race · Downloads (100M): 5.8 100MCount Masters · Downloads (100M): 5.5 100MGoing Balls · Downloads (100M): 5.3 100MStack Color · Downloads (100M): 5.1 100MBuild a Queen · Downloads (100M): 4.8 100MPull the Pin · Downloads (100M): 4.5 100MASMR Slicing · Downloads (100M): 4.3 100MFun Race 3D · Downloads (100M): 4.1 100MTangle Master 3D · Downloads (100M): 3.9 100M
StatisticsGames Global
Sensor Tower / 行业估算2026-05-22
2020 · Overseas Market Size (USD Billion): 10 USD Billion2021 · Overseas Market Size (USD Billion): 12 USD Billion2022 · Overseas Market Size (USD Billion): 11 USD Billion2023 · Overseas Market Size (USD Billion): 13 USD Billion2024 · Overseas Market Size (USD Billion): 15 USD Billion
StatisticsGames Global
行业估算 / App Annie, Sensor Tower, 伽马数据2026-05-20
North America: 35 % (35%)Europe: 25 % (25%)Southeast Asia: 20 % (20%)Japan & South Korea: 10 % (10%)Latin America: 5 % (5%)Other Regions: 5 % (5%)
StatisticsGames Global
Sensor Tower / 行业估算2026-05-19
2019 · Global Downloads (100M): 80 100M downloads2020 · Global Downloads (100M): 95 100M downloads2021 · Global Downloads (100M): 110 100M downloads2022 · Global Downloads (100M): 125 100M downloads2023 · Global Downloads (100M): 140 100M downloads2024 · Global Downloads (100M): 160 100M downloads
StatisticsGames Global
行业估算(基于Data.ai / Sensor Tower数据推算)2026-05-18
Genshin Impact · Overseas Revenue (USD million): 1,800 USD millionPUBG Mobile · Overseas Revenue (USD million): 1,500 USD millionHonkai: Star Rail · Overseas Revenue (USD million): 1,200 USD millionRise of Kingdoms · Overseas Revenue (USD million): 900 USD millionCall of Duty: Mobile · Overseas Revenue (USD million): 850 USD millionDream Home · Overseas Revenue (USD million): 700 USD millionMobile Legends: Bang Bang · Overseas Revenue (USD million): 650 USD millionLords Mobile · Overseas Revenue (USD million): 600 USD millionArknights · Overseas Revenue (USD million): 550 USD millionBlack Myth: Wukong (Mobile) · Overseas Revenue (USD million): 500 USD million
StatisticsGames Global
行业估算 / Industry Estimates2026-05-16
2020 · Revenue: 138 Billion USD2021 · Revenue: 180 Billion USD2022 · Revenue: 173 Billion USD2023 · Revenue: 163 Billion USD
StatisticsGames Global
Data.ai / 伽马数据 / 行业估算2026-05-14
North America: 30 % (30%)Europe: 25 % (25%)Southeast Asia: 20 % (20%)Japan & South Korea: 15 % (15%)Others: 10 % (10%)
StatisticsGames Global
Sensor Tower / 行业估算2026-05-13
2019 · Revenue of Chinese Mobile Games Overseas (Billion USD): 115 Billion USD2020 · Revenue of Chinese Mobile Games Overseas (Billion USD): 155 Billion USD2021 · Revenue of Chinese Mobile Games Overseas (Billion USD): 180 Billion USD2022 · Revenue of Chinese Mobile Games Overseas (Billion USD): 170 Billion USD2023 · Revenue of Chinese Mobile Games Overseas (Billion USD): 165 Billion USD2024 · Revenue of Chinese Mobile Games Overseas (Billion USD): 180 Billion USD
StatisticsGames Global
行业估算 / Industry Estimate2026-05-12
miHoYo · Overseas Revenue (USD billion): 12.5 USD billion / %miHoYo · Localization Investment Ratio (%): 50 USD billion / %Tencent · Overseas Revenue (USD billion): 10.8 USD billion / %Tencent · Localization Investment Ratio (%): 40 USD billion / %NetEase · Overseas Revenue (USD billion): 7.6 USD billion / %NetEase · Localization Investment Ratio (%): 35 USD billion / %Lilith Games · Overseas Revenue (USD billion): 5.2 USD billion / %Lilith Games · Localization Investment Ratio (%): 30 USD billion / %37Games · Overseas Revenue (USD billion): 4.8 USD billion / %37Games · Localization Investment Ratio (%): 28 USD billion / %FunPlus · Overseas Revenue (USD billion): 4.3 USD billion / %FunPlus · Localization Investment Ratio (%): 32 USD billion / %IGG · Overseas Revenue (USD billion): 3.9 USD billion / %IGG · Localization Investment Ratio (%): 25 USD billion / %Shell Software · Overseas Revenue (USD billion): 3.2 USD billion / %Shell Software · Localization Investment Ratio (%): 27 USD billion / %Happy Elements · Overseas Revenue (USD billion): 2.8 USD billion / %Happy Elements · Localization Investment Ratio (%): 45 USD billion / %Hypergryph · Overseas Revenue (USD billion): 2.5 USD billion / %Hypergryph · Localization Investment Ratio (%): 40 USD billion / %
StatisticsGames Global
SensorTower / 行业估算2026-05-10
2020 · China Game Overseas Revenue (billion USD): 154.5 billion USD2021 · China Game Overseas Revenue (billion USD): 180.1 billion USD2022 · China Game Overseas Revenue (billion USD): 173.5 billion USD2023 · China Game Overseas Revenue (billion USD): 163.7 billion USD2024 · China Game Overseas Revenue (billion USD): 185 billion USD
StatisticsGames Global
伽马数据 / 中国音数协游戏工委2026-05-09
United States: 32 % (32%)Japan: 18 % (18%)Southeast Asia: 15 % (15%)Europe: 12 % (12%)South Korea: 7 % (7%)Others: 16 % (16%)
StatisticsGames Global
行业估算 / 游戏产业报告2026-05-08
2018 · Overseas Revenue (USD B): 95.1 USD B2019 · Overseas Revenue (USD B): 111.6 USD B2020 · Overseas Revenue (USD B): 154.5 USD B2021 · Overseas Revenue (USD B): 180.1 USD B2022 · Overseas Revenue (USD B): 173.5 USD B2023 · Overseas Revenue (USD B): 163.7 USD B
StatisticsGames Global
伽马数据 / 中国游戏产业报告2026-05-07
miHoYo · 2024 Revenue (Million USD): 150 Million USDTencent · 2024 Revenue (Million USD): 120 Million USDNetEase · 2024 Revenue (Million USD): 100 Million USDLilith · 2024 Revenue (Million USD): 80 Million USDMoonton · 2024 Revenue (Million USD): 70 Million USDIGG · 2024 Revenue (Million USD): 60 Million USDYotta · 2024 Revenue (Million USD): 50 Million USDShell · 2024 Revenue (Million USD): 40 Million USDDianDian · 2024 Revenue (Million USD): 35 Million USD37Games · 2024 Revenue (Million USD): 30 Million USD
StatisticsGames Global
行业估算2026-05-05
2021 · Overseas Revenue (100M USD): 180.13 100M USD2022 · Overseas Revenue (100M USD): 173.46 100M USD2023 · Overseas Revenue (100M USD): 163.66 100M USD
StatisticsGames Global
伽马数据/游戏产业报告2026-05-04
Asia-Pacific: 41.3 % (41%)North America: 25.2 % (25%)Europe: 19.7 % (20%)Latin America: 7.8 % (8%)Middle East & Africa: 6 % (6%)
StatisticsGames Global
行业估算2026-05-03
2018 · Revenue (USD Billion): 10 USD Billion2019 · Revenue (USD Billion): 15 USD Billion2020 · Revenue (USD Billion): 20 USD Billion2021 · Revenue (USD Billion): 25 USD Billion2022 · Revenue (USD Billion): 30 USD Billion2023 · Revenue (USD Billion): 35 USD Billion
StatisticsGames Global
Sensor Tower / App Annie / 行业估算2026-05-02
Rise of Kingdoms · 2023 Overseas Revenue: 1,200 Million USDLords Mobile · 2023 Overseas Revenue: 800 Million USDState of Survival · 2023 Overseas Revenue: 600 Million USDPuzzles & Survival · 2023 Overseas Revenue: 500 Million USDKing of Avalon · 2023 Overseas Revenue: 400 Million USD
StatisticsGames Global
行业估算 / Sensor Tower & App Annie2026-04-30
2020 · Revenue (USD Billion): 30 USD Billion2021 · Revenue (USD Billion): 45 USD Billion2022 · Revenue (USD Billion): 50 USD Billion2023 · Revenue (USD Billion): 55 USD Billion2024 · Revenue (USD Billion): 60 USD Billion
StatisticsGames Global
行业估算 / 伽马数据2026-04-28
North America: 35 % (35%)Europe: 25 % (25%)Southeast Asia: 15 % (15%)Japan & South Korea: 10 % (10%)Middle East: 10 % (10%)Others: 5 % (5%)
StatisticsGames Global
行业估算/Sensor Tower2026-04-27
2019 · Revenue (USD Billion): 50 USD Billion2020 · Revenue (USD Billion): 60 USD Billion2021 · Revenue (USD Billion): 80 USD Billion2022 · Revenue (USD Billion): 95 USD Billion2023 · Revenue (USD Billion): 110 USD Billion2024 · Revenue (USD Billion): 125 USD Billion
StatisticsGames Global
行业估算 / 公开数据综合2026-04-26
Genshin Impact · Spending (Million USD): 50 Million USDPUBG Mobile · Spending (Million USD): 45 Million USDRise of Kingdoms · Spending (Million USD): 35 Million USDLast Fortress · Spending (Million USD): 30 Million USDAFK Arena · Spending (Million USD): 25 Million USDMobile Legends · Spending (Million USD): 22 Million USDClash of Kings · Spending (Million USD): 20 Million USDAge of Empires Mobile · Spending (Million USD): 18 Million USDState of Survival · Spending (Million USD): 15 Million USDArena of Valor · Spending (Million USD): 12 Million USD
StatisticsGames Global
行业估算2026-04-24
2019 · China Game Global UA Spending (USD Billion): 32 Billion USD2020 · China Game Global UA Spending (USD Billion): 45 Billion USD2021 · China Game Global UA Spending (USD Billion): 52 Billion USD2022 · China Game Global UA Spending (USD Billion): 48 Billion USD2023 · China Game Global UA Spending (USD Billion): 44 Billion USD
StatisticsGames Global
行业估算2026-04-22
North America: 30 % (30%)Europe: 25 % (25%)Southeast Asia: 20 % (20%)Japan & Korea: 10 % (10%)MENA: 10 % (10%)Others: 5 % (5%)
StatisticsGames Global
行业估算2026-04-21
2019 · UA Spending (USD Billion): 12 USD Billion2020 · UA Spending (USD Billion): 15 USD Billion2021 · UA Spending (USD Billion): 21 USD Billion2022 · UA Spending (USD Billion): 26 USD Billion2023 · UA Spending (USD Billion): 31 USD Billion2024 · UA Spending (USD Billion): 35 USD Billion
StatisticsGames Global
行业估算 / App Growing2026-04-20