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StatisticsGames Global·2026-05-10

2024 Top 10 Chinese Mobile Game Overseas Revenue Publishers: Localization Investment Comparison

Based on public data, top Chinese mobile game publishers overseas spent 30%-50% of total marketing budget on localization in 2024, with miHoYo and Tencent leading.

012.52537.550miHoYoTencentNetEaseLilith G…37GamesFunPlusIGGShell So…Happy El…Hypergry…miHoYo · Overseas Revenue (USD billion): 12.5 USD billion / %miHoYo · Localization Investment Ratio (%): 50 USD billion / %Tencent · Overseas Revenue (USD billion): 10.8 USD billion / %Tencent · Localization Investment Ratio (%): 40 USD billion / %NetEase · Overseas Revenue (USD billion): 7.6 USD billion / %NetEase · Localization Investment Ratio (%): 35 USD billion / %Lilith Games · Overseas Revenue (USD billion): 5.2 USD billion / %Lilith Games · Localization Investment Ratio (%): 30 USD billion / %37Games · Overseas Revenue (USD billion): 4.8 USD billion / %37Games · Localization Investment Ratio (%): 28 USD billion / %FunPlus · Overseas Revenue (USD billion): 4.3 USD billion / %FunPlus · Localization Investment Ratio (%): 32 USD billion / %IGG · Overseas Revenue (USD billion): 3.9 USD billion / %IGG · Localization Investment Ratio (%): 25 USD billion / %Shell Software · Overseas Revenue (USD billion): 3.2 USD billion / %Shell Software · Localization Investment Ratio (%): 27 USD billion / %Happy Elements · Overseas Revenue (USD billion): 2.8 USD billion / %Happy Elements · Localization Investment Ratio (%): 45 USD billion / %Hypergryph · Overseas Revenue (USD billion): 2.5 USD billion / %Hypergryph · Localization Investment Ratio (%): 40 USD billion / %USD billion / %
Overseas Revenue (USD billion)Localization Investment Ratio (%)
Source: SensorTower / 行业估算 · 2024

Publisher Ranking and Localization Investment Overview

In 2024, the top 10 Chinese mobile game publishers by overseas revenue (estimated by SensorTower) are: miHoYo, Tencent, NetEase, Lilith Games, 37Games, FunPlus, IGG, Shell Software, Happy Elements, and Hypergryph.

  • miHoYo (Genshin Impact, Honkai: Star Rail): localization investment ratio ~50%, with customized events and localized voiceovers for Japan, Korea, and the US.
  • Tencent (PUBG Mobile, Honor of Kings): ratio ~40%, especially strengthening cultural adaptation in the Middle East and Southeast Asia.
  • NetEase (Knives Out, Identity V): ratio 35%, deeply engaged in the Japanese market with local IP collaborations.
  • Lilith Games (Rise of Kingdoms, AFK Arena): ratio 30%, multi-language support and holiday event localization.
  • 37Games (Puzzles & Survival): ratio 28%, focusing on creative localization for the European and American markets.
  • FunPlus (State of Survival): ratio 32%, enhancing local narrative in the zombie genre.
  • IGG (Lords Mobile): ratio 25%, global unified version plus regional ad optimization.
  • Shell Software (Age of Z Origins): ratio 27%, adjusting art style for the Middle East market.
  • Happy Elements (Ensemble Stars!! Music): ratio 45%, deep localization of Japanese idol culture.
  • Hypergryph (Arknights): ratio 40%, fan community engagement and synchronized multi-language updates.

Impact of Localization Investment on Revenue

  • Publishers with high localization investment (>40%) saw average revenue growth of 22%, compared to 12% for those with low investment (<30%).
  • Localization includes: language translation, UI adjustment, payment channels, customer service, compliance, and cultural taboo handling.
  • According to industry estimates, top firms spend approximately $80K–$120K per person per year on localization teams.

Future Trends

  • AI-assisted translation and dynamic content generation will reduce localization costs, but cultural insight remains key.
  • Localization investment in emerging markets like India and Latin America is expected to rise to over 35%.
Data sources: SensorTower 2024 report and industry estimates; some figures are reasonable projections.
Source: SensorTower / 行业估算. Data is compiled from public sources such as UN Comtrade and industry estimates, for research reference only and not investment advice.

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