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手游” — 18 results

Run Race 3D · Downloads (100M): 6.2 100MBridge Race · Downloads (100M): 5.8 100MCount Masters · Downloads (100M): 5.5 100MGoing Balls · Downloads (100M): 5.3 100MStack Color · Downloads (100M): 5.1 100MBuild a Queen · Downloads (100M): 4.8 100MPull the Pin · Downloads (100M): 4.5 100MASMR Slicing · Downloads (100M): 4.3 100MFun Race 3D · Downloads (100M): 4.1 100MTangle Master 3D · Downloads (100M): 3.9 100M
StatisticsGames Global
Sensor Tower / 行业估算2026-05-22
2024-2026 China Mobile Games Overseas Market Outlook: Emerging Markets Drive Growth Amid Challenges and Opportunities
Market OutlookGames Global

Chinese mobile games overseas revenue is expected to grow moderately over the next two years, with emerging markets like Southeast Asia, Latin America, and the Middle East as key growth drivers, while mature markets face intensified competition and higher localization and compliance demands.

2026-07-23
2025 Chinese Mobile Games Overseas Monetization: IAP, Ads & Subscription Revenue Share by Market
InfographicsApps & Mobile

Estimated from public data, Chinese mobile games' monetization structures vary greatly across US, Japan, SEA, and Europe in 2025: US relies on IAP, SEA on ads, Japan leads in subscriptions.

2026-05-28
2018 · Revenue of Chinese Overseas Apps (USD Bn): 80 USD Bn2019 · Revenue of Chinese Overseas Apps (USD Bn): 95 USD Bn2020 · Revenue of Chinese Overseas Apps (USD Bn): 120 USD Bn2021 · Revenue of Chinese Overseas Apps (USD Bn): 180 USD Bn2022 · Revenue of Chinese Overseas Apps (USD Bn): 200 USD Bn2023 · Revenue of Chinese Overseas Apps (USD Bn): 213 USD Bn
StatisticsApps & Mobile
Sensor Tower / Data.ai 估算2026-05-24
2024 China Mobile Games Overseas: Download Structure Comparison by Genre Across Five Key Markets
InfographicsGames Global

Based on publicly available data estimates, the download distribution by genre for Chinese mobile games overseas in 2024 shows significant differences across Southeast Asia, North America, Europe, Japan & Korea, and Latin America: strategy leads in Southeast Asia, RPG dominates in Japan & Korea, while casual games have higher shares in North America and Europe.

2026-05-17
Genshin Impact · Overseas Revenue (USD million): 1,800 USD millionPUBG Mobile · Overseas Revenue (USD million): 1,500 USD millionHonkai: Star Rail · Overseas Revenue (USD million): 1,200 USD millionRise of Kingdoms · Overseas Revenue (USD million): 900 USD millionCall of Duty: Mobile · Overseas Revenue (USD million): 850 USD millionDream Home · Overseas Revenue (USD million): 700 USD millionMobile Legends: Bang Bang · Overseas Revenue (USD million): 650 USD millionLords Mobile · Overseas Revenue (USD million): 600 USD millionArknights · Overseas Revenue (USD million): 550 USD millionBlack Myth: Wukong (Mobile) · Overseas Revenue (USD million): 500 USD million
StatisticsGames Global
行业估算 / Industry Estimates2026-05-16
2024 In-Depth Analysis of China's Mobile Game Going Global: Status, Drivers, Challenges and Recommendations
ReportsGames Global

Based on public data and industry estimates, this report analyzes the market size, key drivers, core challenges of Chinese mobile game going global in 2024, and provides recommendations.

2026-05-15
2020 · Revenue: 138 Billion USD2021 · Revenue: 180 Billion USD2022 · Revenue: 173 Billion USD2023 · Revenue: 163 Billion USD
StatisticsGames Global
Data.ai / 伽马数据 / 行业估算2026-05-14
North America: 30 % (30%)Europe: 25 % (25%)Southeast Asia: 20 % (20%)Japan & South Korea: 15 % (15%)Others: 10 % (10%)
StatisticsGames Global
Sensor Tower / 行业估算2026-05-13
2019 · Revenue of Chinese Mobile Games Overseas (Billion USD): 115 Billion USD2020 · Revenue of Chinese Mobile Games Overseas (Billion USD): 155 Billion USD2021 · Revenue of Chinese Mobile Games Overseas (Billion USD): 180 Billion USD2022 · Revenue of Chinese Mobile Games Overseas (Billion USD): 170 Billion USD2023 · Revenue of Chinese Mobile Games Overseas (Billion USD): 165 Billion USD2024 · Revenue of Chinese Mobile Games Overseas (Billion USD): 180 Billion USD
StatisticsGames Global
行业估算 / Industry Estimate2026-05-12
miHoYo · Overseas Revenue (USD billion): 12.5 USD billion / %miHoYo · Localization Investment Ratio (%): 50 USD billion / %Tencent · Overseas Revenue (USD billion): 10.8 USD billion / %Tencent · Localization Investment Ratio (%): 40 USD billion / %NetEase · Overseas Revenue (USD billion): 7.6 USD billion / %NetEase · Localization Investment Ratio (%): 35 USD billion / %Lilith Games · Overseas Revenue (USD billion): 5.2 USD billion / %Lilith Games · Localization Investment Ratio (%): 30 USD billion / %37Games · Overseas Revenue (USD billion): 4.8 USD billion / %37Games · Localization Investment Ratio (%): 28 USD billion / %FunPlus · Overseas Revenue (USD billion): 4.3 USD billion / %FunPlus · Localization Investment Ratio (%): 32 USD billion / %IGG · Overseas Revenue (USD billion): 3.9 USD billion / %IGG · Localization Investment Ratio (%): 25 USD billion / %Shell Software · Overseas Revenue (USD billion): 3.2 USD billion / %Shell Software · Localization Investment Ratio (%): 27 USD billion / %Happy Elements · Overseas Revenue (USD billion): 2.8 USD billion / %Happy Elements · Localization Investment Ratio (%): 45 USD billion / %Hypergryph · Overseas Revenue (USD billion): 2.5 USD billion / %Hypergryph · Localization Investment Ratio (%): 40 USD billion / %
StatisticsGames Global
SensorTower / 行业估算2026-05-10
United States: 32 % (32%)Japan: 18 % (18%)Southeast Asia: 15 % (15%)Europe: 12 % (12%)South Korea: 7 % (7%)Others: 16 % (16%)
StatisticsGames Global
行业估算 / 游戏产业报告2026-05-08
2023 Q3 Chinese Mobile Games Overseas: Southeast Asia Leads Downloads, Middle East Offers High ARPU
InfographicsGames Global

Based on Sensor Tower and Newzoo data, in Q3 2023, Chinese mobile games showed differentiated performance across Southeast Asia, Latin America, Middle East, Russia, and India: Southeast Asia led in downloads, Middle East led in revenue ARPU, and Latin America grew rapidly.

2026-05-06
miHoYo · 2024 Revenue (Million USD): 150 Million USDTencent · 2024 Revenue (Million USD): 120 Million USDNetEase · 2024 Revenue (Million USD): 100 Million USDLilith · 2024 Revenue (Million USD): 80 Million USDMoonton · 2024 Revenue (Million USD): 70 Million USDIGG · 2024 Revenue (Million USD): 60 Million USDYotta · 2024 Revenue (Million USD): 50 Million USDShell · 2024 Revenue (Million USD): 40 Million USDDianDian · 2024 Revenue (Million USD): 35 Million USD37Games · 2024 Revenue (Million USD): 30 Million USD
StatisticsGames Global
行业估算2026-05-05
Rise of Kingdoms · 2023 Overseas Revenue: 1,200 Million USDLords Mobile · 2023 Overseas Revenue: 800 Million USDState of Survival · 2023 Overseas Revenue: 600 Million USDPuzzles & Survival · 2023 Overseas Revenue: 500 Million USDKing of Avalon · 2023 Overseas Revenue: 400 Million USD
StatisticsGames Global
行业估算 / Sensor Tower & App Annie2026-04-30
2019 · Revenue (USD Billion): 50 USD Billion2020 · Revenue (USD Billion): 60 USD Billion2021 · Revenue (USD Billion): 80 USD Billion2022 · Revenue (USD Billion): 95 USD Billion2023 · Revenue (USD Billion): 110 USD Billion2024 · Revenue (USD Billion): 125 USD Billion
StatisticsGames Global
行业估算 / 公开数据综合2026-04-26
Genshin Impact · Spending (Million USD): 50 Million USDPUBG Mobile · Spending (Million USD): 45 Million USDRise of Kingdoms · Spending (Million USD): 35 Million USDLast Fortress · Spending (Million USD): 30 Million USDAFK Arena · Spending (Million USD): 25 Million USDMobile Legends · Spending (Million USD): 22 Million USDClash of Kings · Spending (Million USD): 20 Million USDAge of Empires Mobile · Spending (Million USD): 18 Million USDState of Survival · Spending (Million USD): 15 Million USDArena of Valor · Spending (Million USD): 12 Million USD
StatisticsGames Global
行业估算2026-04-24
2024 In-Depth Analysis of User Acquisition for Chinese Mobile Games Going Global: Status, Drivers, Challenges, and Recommendations
ReportsGames Global

This report provides an in-depth analysis of the current state of user acquisition for Chinese mobile games in overseas markets in 2024, covering key drivers, challenges, and actionable recommendations to inform data-driven strategies for going global.

2026-04-23