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市场分布” — 5 results

North America: 30 % (30%)Europe: 25 % (25%)Asia-Pacific: 35 % (35%)Latin America: 7 % (7%)Middle East & Africa: 3 % (3%)
StatisticsShort Video & Social
行业估算(基于Influencer Marketing Hub, eMarketer等)2026-06-25
Genshin Impact · Overseas Revenue (USD million): 1,800 USD millionPUBG Mobile · Overseas Revenue (USD million): 1,500 USD millionHonkai: Star Rail · Overseas Revenue (USD million): 1,200 USD millionRise of Kingdoms · Overseas Revenue (USD million): 900 USD millionCall of Duty: Mobile · Overseas Revenue (USD million): 850 USD millionDream Home · Overseas Revenue (USD million): 700 USD millionMobile Legends: Bang Bang · Overseas Revenue (USD million): 650 USD millionLords Mobile · Overseas Revenue (USD million): 600 USD millionArknights · Overseas Revenue (USD million): 550 USD millionBlack Myth: Wukong (Mobile) · Overseas Revenue (USD million): 500 USD million
StatisticsGames Global
行业估算 / Industry Estimates2026-05-16
United States: 32 % (32%)Japan: 18 % (18%)Southeast Asia: 15 % (15%)Europe: 12 % (12%)South Korea: 7 % (7%)Others: 16 % (16%)
StatisticsGames Global
行业估算 / 游戏产业报告2026-05-08
Quarterly Revenue Distribution of Chinese SLG Games Overseas (2024)
InfographicsGames Global

In 2024, revenue from Chinese SLG strategy games overseas continued to grow, with the US market contributing the largest share but slightly declining, while Japan and South Korea steadily increased.

2026-05-01
Saudi Arabia: 35 % (35%)UAE: 30 % (30%)Egypt: 15 % (15%)Qatar: 8 % (8%)Kuwait: 5 % (5%)Oman: 4 % (4%)Bahrain: 3 % (3%)
StatisticsCountry & Regional Markets
Statista / 行业估算2026-04-17