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内购” — 5 results

2024 Casual Game Revenue Structure Comparison (US, China, Japan)
InfographicsGames Global

Based on industry data, compares IAP and advertising revenue shares in US, China, and Japan casual game markets, offering monetization strategy insights for overseas expansion.

2026-05-23
2024 Multi-Market Comparison of Monetization Models for Chinese Apps Going Global
InfographicsApps & Mobile

This infographic illustrates the revenue share distribution of advertising, in-app purchases, and subscriptions among Chinese apps going global in North America, Europe, Southeast Asia, Latin America, and other markets in 2024.

2026-07-23
2025 Chinese Mobile Games Overseas Monetization: IAP, Ads & Subscription Revenue Share by Market
InfographicsApps & Mobile

Estimated from public data, Chinese mobile games' monetization structures vary greatly across US, Japan, SEA, and Europe in 2025: US relies on IAP, SEA on ads, Japan leads in subscriptions.

2026-05-28
Ad Monetization · Total Revenue (100M USD): 120 100 million USDIn-App Purchase · Total Revenue (100M USD): 80 100 million USDSubscription · Total Revenue (100M USD): 50 100 million USDHybrid · Total Revenue (100M USD): 30 100 million USD
StatisticsApps & Mobile
行业估算 / 公开数据汇总2026-05-27
In-App Purchases: 55 % (55%)Advertising: 30 % (30%)Subscriptions: 10 % (10%)Others: 5 % (5%)
StatisticsApps & Mobile
行业估算2026-05-25